#ifndef OPENTISSUECOMMAND_H
#define OPENTISSUECOMMAND_H

#include <string>
struct CommandConvertToMeshType
{
    std::string obj_file_name;
    void* collisionObjPtr;
};
struct CommandComputeCollision
{
    void* collisionObjPtr1;
    void* collisionObjPtr2;
};

#endif // OPENTISSUECOMMAND_H
